ICS 2024_Q3(JUI-SEP)



2024/09/16

  • Filiz, I., Judek, J. R., Lorenz, M., & Spiwoks, M. (2021). Reducing algorithm aversion through experience. Journal of Behavioral and Experimental Finance, 31(4), 100524.[ppt][pdf]
  • Lee, J., & Kang, D. Y. (2024). The interplay of virtual reality and narrative story in disaster journalism through empathy, transportation, and identification.Telematics and Informatics, 89, 102121.[ppt][pdf]
  • Kong, G., He, K., & Wei, K. (2017). Sensorimotor experience in virtual reality enhances sense of agency associated with an avatar.Consciousness and cognition, 52, 115-124.[ppt][pdf]

2024/09/09

  • Draschkow, D., Kallmayer, M., & Nobre, A. C. (2021). When natural behavior engages working memory. Current Biology, 31(4), 869–874.e5.[ppt][pdf]
  • Sundar, S. S., & Kim, J. (2019, May). Machine heuristic: When we trust computers more than humans with our personal information. In Proceedings of the 2019 CHI Conference on human factors in computing systems (pp. 1-9).[ppt][pdf]
  • Jicol, C., Wan, C. H., Doling, B., Illingworth, C. H., Yoon, J., Headey, C., … & O’Neill, E. (2021, May). Effects of emotion and agency on presence in virtual reality. In Proceedings of the 2021 CHI conference on human factors in computing systems (pp. 1-13).[ppt][pdf]

2024/08/12

  • Sun, Y., & Yuan, Z. (2023). Augmented reality fitness games and subjective well-being of players: a mixed methods study from China. Behaviour & Information Technology, 1-17[ppt][pdf]
  • Yun, J. H., Lee, E. J., & Kim, D. H. (2021). Behavioral and neural evidence on consumer responses to human doctors and medical artificial intelligence.Psychology & Marketing38(4), 610-625.[ppt][pdf]
  • Martarelli, C. S., Chiquet, S., & Ertl, M. (2023). Keeping track of reality: embedding visual memory in natural behaviour. Memory31(10), 1295-1305.[ppt][pdf]

2024/08/05

  • Dando, C., Taylor, D. A., Caso, A., Nahouli, Z., & Adam, C. (2023). Interviewing in virtual environments: Towards understanding the impact of rapport-building behaviours and retrieval context on eyewitness memory. Memory & cognition, 51(2), 404-421.[ppt][pdf]
  • Zhang, Y., Tan, W., & Lee, E. J. (2024). Consumers’ responses to personalized service from medical artificial intelligence and human doctors. Psychology & Marketing41(1), 118-133.[ppt][pdf]

2024/07/25

  • Garvey, A. M., Kim, T., & Duhachek, A. (2023). Bad news? Send an AI. Good news? Send a human. Journal of Marketing, 87(1), 10-25.[ppt][pdf]
  • Sun, Y., Lu, Y., Wang, B., & Fan, W. P. (2023). Like being there: How the soft VR technology could change consumers’ initial decision-making. Computers in human behavior146, 107814.[ppt][pdf]

2024/07/18

  • Kim, T. W., & Duhachek, A. (2020). Artificial intelligence and persuasion: A construal-level account. Psychological science, 31(4), 363-380.[ppt][pdf]
  • Mousas, C., Anastasiou, D., & Spantidi, O. (2018). The effects of appearance and motion of virtual characters on emotional reactivity. Comput. Hum. Behav.86, 99-108.[ppt][pdf]
  • Ma, Z., Ma, R., Chen, M., & Walter, N. (2024). Present, empathetic, and persuaded: a meta-analytic comparison of storytelling in high versus low immersive mediated environments. Human Communication Research50(1), 27-38.[ppt][pdf]

2024/07/08

  • Cohen, D., Landau, D. H., Friedman, D., Hasler, B. S., Levit-Binnun, N., & Golland, Y. (2021). Exposure to social suffering in virtual reality boosts compassion and facial synchrony. Computers in Human Behavior, 122, 106781.[ppt][pdf]
  • Ahn, J., Kim, J., & Sung, Y. (2021). AI-powered recommendations: the roles of perceived similarity and psychological distance on persuasion. International Journal of Advertising40(8), 1366-1384.[ppt][pdf]
  • Byrne, S., Allen, A., Stavropoulos, V., & Kannis-Dymand, L. (2023). Problematic gaming: the role of desire thinking, metacognition, and the Proteus Effect. Behaviour & Information Technology42(10), 1453-1465.[ppt][pdf]