ICS 2024_Q4(OCT-DEC)



2024/12/30

  • Lo, S. Y. (2021). Empathy reduces susceptibility to false memory. Scientific reports, 11(1), 22903.[ppt][pdf]
  • Jia, Y., Huang, Y., Wyer Jr, R. S., & Shen, H. (2017). Physical proximity increases persuasive effectiveness through visual imagery.Journal of Consumer Psychology, 27(4), 435-447.[ppt][pdf]

2024/12/23

  • Hartmann, C., Orli-Idrissi, Y., Pflieger, L. C. J., & Bannert, M. (2023). Imagine & immerse yourself: Does visuospatial imagery moderate learning in virtual reality?. Cyberpsychology, Computers & Education, 207, 104909.[ppt][pdf]
  • Schanke, S., Burtch, G., & Ray, G. (2024). Digital Lyrebirds: Experimental Evidence That Voice-Based Deep Fakes Influence Trust.Management Science.[ppt][pdf]

2024/12/16

2024/12/09

  • Hwang, Y., Ryu, J. Y., & Jeong, S. H. (2021). Effects of disinformation using deepfake: The protective effect of media literacy education. Cyberpsychology, Behavior, and Social Networking, 24(3), 188-193.[ppt][pdf]
  • Hoffman, H. G., Garcia-Palacios, A., Thomas, A. K., & Schmidt, A. (2001). Virtual reality monitoring: Phenomenal characteristics of real, virtual, and false memories.CyberPsychology & Behavior, 4(5), 565-572.[ppt][pdf]
  • Cornelio, P., Haggard, P., Hornbaek, K., Georgiou, O., Bergström, J., Subramanian, S., & Obrist, M. (2022). The sense of agency in emerging technologies for human–computer integration: A review.Frontiers in Neuroscience, 16, 949138.[ppt][pdf]

2024/12/02

  • Link, E., & Beckmann, S. (2024). AI at everyone’s fingertips? Identifying the predictors of health information seeking intentions using AI. Communication Research Reports, 1-11.[ppt][pdf]
  • Segovia, K. Y., & Bailenson, J. N. (2009). Virtually true: Children’s acquisition of false memories in virtual reality.Media Psychology, 12(4), 371-393.[ppt][pdf]
  • Kim, J. H., Kim, M., Park, M., & Yoo, J. (2021). How interactivity and vividness influence consumer virtual reality shopping experience: the mediating role of telepresence.Journal of Research in Interactive Marketing, 15(3), 502-525.[ppt][pdf]

2024/11/25

  • Vieira Jr, E. T. (2014). The relationships among girls’ prosocial video gaming, perspective-taking, sympathy, and thoughts about violence. Communication Research, 41(7), 892-912.[ppt][pdf]
  • Yao, F. S., & Shao, J. B. (2021). When and why vivid description is effective: The role of message involvement and utilitarian attitude.Current Psychology, 40, 4811-4824.[ppt][pdf]
  • Liao, W., Weisman, W., & Thakur, A. (2024). On the Motivations to Seek Information From Artificial Intelligence Agents Versus Humans: A Risk Information Seeking and Processing Perspective.Science Communication, 10755470241232993.[ppt][pdf]

2024/11/18

  • Lu, H. (2024). Highlighting victim vividness and external attribution to influence policy support regarding the opioid epidemic: The mediating role of emotions Health communication, 39(7), 1333-1342.[ppt][pdf]
  • Bigman, Y. E., Yam, K. C., Marciano, D., Reynolds, S. J., & Gray, K. (2021). Threat of racial and economic inequality increases preference for algorithm decision-making.Computers in Human Behavior, 122, 106859.[ppt][pdf]

2024/11/11

  • Ahn, C., & Noh, G. Y. (2024). Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality. Frontiers in Psychology, 15, 1416258.[ppt][pdf]
  • Yang, F., & Guo, S. (2015). The moderating effect of imagery ability on perceived vividness: the case of HPV vaccine advertising in China.Chinese Journal of Communication, 8(2), 177-195.[ppt][pdf]
  • Suen, H. Y., & Hung, K. E. (2023). Building trust in automatic video interviews using various AI interfaces: Tangibility, immediacy, and transparency.Computers in Human Behavior, 143, 107713.[ppt][pdf]

2024/10/28

  • Schöne, B., Kisker, J., Lange, L., Gruber, T., Sylvester, S., & Osinsky, R. (2023). The reality of virtual reality. Frontiers in Psychology, 14, 1093014.[ppt][pdf]
  • Muraki, E. J., Speed, L. J., & Pexman, P. M. (2023). Insights into embodied cognition and mental imagery from aphantasia.Nature Reviews Psychology, 2(10), 591-605.[ppt][pdf]
  • Gonzalez, M. F., Liu, W., Shirase, L., Tomczak, D. L., Lobbe, C. E., Justenhoven, R., & Martin, N. R. (2022). Allying with AI? Reactions toward human-based, AI/ML-based, and augmented hiring processes.Computers in Human Behavior, 130, 107179.[ppt][pdf]

2024/10/21

  • Wicken, M., Keogh, R., & Pearson, J. (2021). The critical role of mental imagery in human emotion: Insights from fear-based imagery and aphantasia. Proceedings of the royal society B, 288(1946), 20210267.[ppt][pdf]
  • Langer, M., & Landers, R. N. (2021). The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers.Computers in Human Behavior, 123, 106878.[ppt][pdf]
  • Smith, S. A. (2019). Virtual reality in episodic memory research: A review.Psychonomic bulletin & review, 26, 1213-1237.[ppt][pdf]

2024/10/14

  • Castelo N., Bos M. W. & Lehmann D. R. (2020). Task-dependent algorithm aversion. Journal of Marketing Research, 56(5), 809–825.[ppt][pdf]
  • Monzel, M., Keidel, K., & Reuter, M. (2023). Is it really empathy? The potentially confounding role of mental imagery in self-reports of empathy.Journal of Research in Personality, 103, 104354.[ppt][pdf]
  • Sauzéon, H., Pala, P. A., Larrue, F., Wallet, G., Déjos, M., Zheng, X., … & N’Kaoua, B. (2012). The use of virtual reality for episodic memory assessment.Experimental psychology.[ppt][pdf]

2024/10/07