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2021/10/20
- 捷宇_碩論發想 [ppt]
- 嬿阡_碩論發想 [ppt]
- 任中_碩論發想 [ppt]
- 立融_碩論發想[ppt]
- Cheng, Y., & Jiang, H. (2020). How do AI-driven chatbots impact user experience? Examining gratifications, perceived privacy risk, satisfaction, loyalty, and continued use. Journal of Broadcasting & Electronic Media, 64(4), 592-614. [ppt] [pdf]
2021/10/13
- Nguyen, T. H., & Chung, W. Y. (2019). Negative News Recognition During Social Media News Consumption Using EEG. IEEE Access, 7, 133227-133236.[ppt] [pdf]
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2021/09/18
- Reinhard, R., Shah, K. G., Faust-Christmann, C. A., & Lachmann, T. (2020). Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed. Media Psychology, 23(2), 293-315.[ppt] [pdf]
- Brigaud, E., Lafont, A., & Blallllnc, N. (2021). Your Eyes Do Not Lie! Dissecting Humor Effects in Health Messages Using Eye Tracker Technology. Frontiers in Public Health, 9.[ppt] [pdf]
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2021/09/11
- Kim, S. C., Vraga, E. K., & Cook, J. (2020). An eye tracking approach to understanding misinformation and correction strategies on social media: The mediating role of attention and credibility to reduce HPV vaccine misperceptions. Health communication, 1-10.[ppt] [pdf]
2021/09/04
- Seeger, A. M., & Heinzl, A. (2018). Human versus machine: Contingency factors of anthropomorphism as a trust-inducing design strategy for conversational agents. In Information systems and neuroscience (pp. 129-139). Springer, Cham.[ppt] [pdf]
- Pérez-Edgar, K., MacNeill, L. A., & Fu, X. (2020). Navigating through the experienced environment: Insights from mobile eye tracking. Current Directions in Psychological Science, 29(3), 286-292.[ppt] [pdf]
2021/08/14
- Piras, F., Vecchio, D., Ciullo, V., Gili, T., Banaj, N., Piras, F., & Spalletta, G. (2020). Sense of external agency is sustained by multisensory functional integration in the somatosensory cortex. Human Brain Mapping, 41(14), 4024-4040. [ppt] [pdf]
- Skowronski, M., Busching, R., & Krahé, B. (2021). The effects of sexualized video game characters and character personalization on women’s self-objectification and body satisfaction. Journal of Experimental Social Psychology, 92, 104051. [ppt] [pdf]
- 周均澤,以MAIN模型探討Youtube知識型頻道縮圖元素對點閱意願的影響。實驗2。[ppt]
2021/08/07
- Go, E., & Sundar, S. S. (2019). Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions. Computers in Human Behavior, 97, 304-316. [ppt] [pdf]
2021/7/31
- De Gennaro, M., Krumhuber, E. G., & Lucas, G. (2020). Effectiveness of an empathic chatbot in combating adverse effects of social exclusion on mood. Frontiers in psychology, 10, 3061. [ppt] [pdf]
- Wolff, A., Di Giovanni, D. A., Gómez‐Pilar, J., Nakao, T., Huang, Z., Longtin, A., & Northoff, G. (2019). The temporal signature of self: Temporal measures of resting‐state EEG predict self‐consciousness. Human Brain Mapping, 40(3), 789-803.[ppt] [pdf]
- Grewal, L., Stephen, A. T., & Coleman, N. V. (2019). When posting about products on social media backfires: the negative effects of consumer identity signaling on product interest. Journal of Marketing Research, 56(2), 197-210. [ppt] [pdf]
- 周均澤,以MAIN模型探討Youtube知識型頻道縮圖元素對點閱意願的影響。內容分析。[ppt]
2021/7/24
- Schmidt, A. L., Zollo, F., Scala, A., Betsch, C., & Quattrociocchi, W. (2018). Polarization of the vaccination debate on Facebook. Vaccine, 36(25), 3606-3612.[ppt] [pdf]
- Lee-Won, R. J., Tang, W. Y., & Kibbe, M. R. (2017). When virtual muscularity enhances physical endurance: masculinity threat and compensatory avatar customization among young male adults. Cyberpsychology, Behavior, and Social Networking, 20(1), 10-16. [ppt] [pdf]
- Dijkstra, A., & Elbert, S. (2019). Eye movement inductions influence health behaviour: the working memory account of persuasion. Psychology & health, 34(11), 1378-1394.[ppt] [pdf]
- Knyazev, G. (2013). EEG correlates of self-referential processing. Frontiers in human neuroscience, 7, 264. [ppt] [pdf]
- 余世章,活到老,玩到老:以機器人為媒介鼓勵長者從事認知活動。碩士畢業論文.[ppt]
2021/7/17
- Avery, E. J., & Park, S. (2018). HPV vaccination campaign fear visuals: An eye-tracking study exploring effects of visual attention and type on message informative value, recall, and behavioral intentions. Public Relations Review, 44(3), 321-330.[ppt] [pdf]
- Guo, F., Ye, G., Duffy, V. G., Li, M., & Ding, Y. (2018). Applying eye tracking and electroencephalography to evaluate the effects of placement disclosures on brand responses. Journal of Consumer Behaviour, 17(6), 519-531.[ppt] [pdf]
- Kobayashi, T., Nishina, Y., Tomoi, H., Harada, K., Tanaka, K., Matsumoto, E., … & Yamada, Y. (2021). Corowa-kun: Impact of a COVID-19 vaccine information chatbot on vaccine hesitancy, Japan 2021. medRxiv..[ppt] [pdf]
- Nyhan, B., & Reifler, J. (2015). Does correcting myths about the flu vaccine work? An experimental evaluation of the effects of corrective information. Vaccine, 33(3), 459-464.[ppt] [pdf]
- 余世章,活到老,玩到老:以機器人為媒介鼓勵長者從事認知活動。碩士畢業論文.[ppt]
2021/7/4
- Ding, Y., Cao, Y., Qu, Q., & Duffy, V. G. (2020). An exploratory study using Electroencephalography (EEG) to measure the smartphone user experience in the short term. International Journal of Human–Computer Interaction, 36(11), 1008-1021.[ppt] [pdf]
- Hong, S., Jahng, M. R., Lee, N., & Wise, K. R. (2020). Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies. Computers in Human Behavior, 104, 106159.[ppt] [pdf]
- Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2020). Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: A meta-analysis of the proteus effect. Media Psychology, 23(5), 651-671.[ppt] [pdf]
- Shin, Y., & Kim, J. (2018). Data-centered persuasion: Nudging user’s prosocial behavior and designing social innovation. Computers in Human Behavior, 80, 168-178.[ppt] [pdf]
- Toader, D. C., Boca, G., Toader, R., Măcelaru, M., Toader, C., Ighian, D., & Rădulescu, A. T. (2020). The effect of social presence and chatbot errors on trust. Sustainability, 12(1), 256..[ppt] [pdf]
2021/6/25
- 秦時雋, & 周軒逸. (2020). 產品置入顯著度與幽默情境之效果: 以 INSTAGRAM 為例. 電子商務學報, 22(1), 87-127.[ppt] [pdf]
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2021/3/4
- Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information Delivered by a Chatbot Has a Positive Impact on COVID-19 Vaccines Attitudes and Intentions.[ppt] [pdf]
- 林., 陶., Lin, A., & Tao, C. (2017). 重探「越美越好用」現象:知覺流暢性之觀點. http://hdl.handle.net/11536/141115.[ppt] [pdf]
- 佳靜初步訪談大綱. [pdf]
2021/3/4
- Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information Delivered by a Chatbot Has a Positive Impact on COVID-19 Vaccines Attitudes and Intentions.[ppt] [pdf]
- 林., 陶., Lin, A., & Tao, C. (2017). 重探「越美越好用」現象:知覺流暢性之觀點. http://hdl.handle.net/11536/141115.[ppt] [pdf]
- 佳靜初步訪談大綱. [pdf]
2021/2/25
- Michailidou, E., Harper, S., & Bechhofer, S. (2008, September). Visual complexity and aesthetic perception of web pages. In Proceedings of the 26th annual ACM international conference on Design of communication (pp. 215-224)[pdf]
- 佳靜碩論架構.[ppt]
2021/1/29
- Page, R. (2019). Self-denigration and the mixed messages of ‘ugly’selfies in Instagram. Internet Pragmatics, 2(2), 173-205.[ppt][pdf]
2021/1/15
- (補上架構圖)Jin, S. V., & Muqaddam, A. (2018). “Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity. Computers in Human Behavior, 81, 31-41.[ppt][pdf]
2021/1/08
- Jin, S. V., & Muqaddam, A. (2018). “Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity. Computers in Human Behavior, 81, 31-41.[ppt][pdf]
2020/ 12/ 18
- Nabi, R. L., Moyer-Gusé, E., & Byrne, S. (2007). All joking aside: A serious investigation into the persuasive effect of funny social issue messages. Communication Monographs, 74(1), 29-54.[ppt][pdf]
2020/11/20
- Vecchione, A., Brown, D., Allen, E., & Baschnagel, A. (2016). Tracking user behavior with Google Analytics events on an academic library web site. Journal of web librarianship, 10(3), 161-175.[ppt][pdf]
- Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and contextual age. Computers in human Behavior, 58, 89-97. [ppt][pdf]
2020/11/20
- Vecchione, A., Brown, D., Allen, E., & Baschnagel, A. (2016). Tracking user behavior with Google Analytics events on an academic library web site. Journal of web librarianship, 10(3), 161-175.[ppt][pdf]
- Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and contextual age. Computers in human Behavior, 58, 89-97. [ppt][pdf]
2020/11/6
- Zarouali, B., Makhortykh, M., Bastian, M., & Araujo, T. (2020). Overcoming polarization with chatbot news? Investigating the impact of news content containing opposing views on agreement and credibility. European journal of communication, 0267323120940908.[ppt][pdf]
- Coursaris, C. K., & Van Osch, W. (2016). A Cognitive-Affective Model of Perceived User Satisfaction (CAMPUS): The complementary effects and interdependence of usability and aesthetics in IS design. Information & Management, 53(2), 252-264. [ppt][pdf]
- Hong, S., Jahng, M. R., Lee, N., & Wise, K. R. (2020). Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies. Computers in Human Behavior, 104, 106159. [ppt][pdf]
2020/10/23
- Maniou, T. A., & Veglis, A. (2020). Employing a chatbot for news dissemination during crisis: Design, implementation and evaluation. Future Internet, 12(7), 109.[ppt][pdf]
- 均澤_Thesis_builder [ppt]
2020/09/10
- 周均澤 Thesis builder [ppt]
- 余佳靜 Thesis builder [pdf]
- 陳思翰 Thesis builder [ppt]
- 賴芷媛 實習心得分享 [pdf]
- 周均澤 實習心得分享 [ppt]
2020/08/28
- Chung, M., Ko, E., Joung, H., & Kim, S. J. (2018). Chatbot e-service and customer satisfaction regarding luxury brands. Journal of Business Research. [ppt][pdf]
- Quinn, J. M., & Tran, T. Q. (2010, April). Attractive phones don’t have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usability. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 353-362).[ppt][pdf]
- 林穎民(2013)擴增實境技術於行動載具應用之研究以情境式學習App 為例。國立中山大學資訊管理系。[ppt][pdf]
2020/08/14
- Xu, A., Liu, Z., Guo, Y., Sinha, V., & Akkiraju, R. (2017, May). A new chatbot for customer service on social media. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 3506-3510). [ppt][pdf]
2020/08/07
- Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785. [ppt][pdf]
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- Erra, U., Malandrino, D., & Pepe, L. (2019). Virtual reality interfaces for interacting with three-dimensional graphs. International Journal of Human–Computer Interaction, 35(1), 75-88.[ppt][pdf]
2020/07/24
- Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., … & Gazzaley, A. (2013). Video game training enhances cognitive control in older adults. Nature, 501(7465), 97-101. [ppt][pdf]
- Singh, A. K., Wang, Y. K., King, J. T., & Lin, C. T. (2020). Extended Interaction with a BCI Video Game Changes Resting-State Brain Activity. IEEE Transactions on Cognitive and Developmental Systems. [ppt][pdf]
- Erra, U., Malandrino, D., & Pepe, L. (2019). Virtual reality interfaces for interacting with three-dimensional graphs. International Journal of Human–Computer Interaction, 35(1), 75-88.[ppt][pdf]
2020/07/17
- Miklósi, Á., & Gácsi, M. (2012). On the utilization of social animals as a model for social robotics. Frontiers in psychology, 3, 75. [ppt][pdf]
- Tuch, A. N., Roth, S. P., HornbæK, K., Opwis, K., & Bargas-Avila, J. A. (2012). Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI. Computers in Human Behavior, 28(5), 1596-1607. [ppt][pdf][video]
- Tay, B., Jung, Y., & Park, T. (2014). When stereotypes meet robots: the double-edge sword of robot gender and personality in human–robot interaction. Computers in Human Behavior, 38, 75-84. [ppt][pdf]
2020/07/10
- Tuch, A. N., Bargas-Avila, J. A., & Opwis,K. (2010).Symmetry and aesthetics in website design: It’s a man’s business. Computers in Human Behavior, 26(6), 1831-1837.[ppt][pdf]
- Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2010). Assessing acceptance of assistive social agent technology by older adults: the almere model. International journal of social robotics, 2(4), 361-375. [ppt][pdf]
- Chien, S. E., Chu, L., Lee, H. H., Yang, C. C., Lin, F. H., Yang, P. L., … & Yeh, S. L. (2019). Age difference in perceived ease of use, curiosity, and implicit negative attitude toward robots. ACM Transactions on Human-Robot Interaction (THRI), 8(2), 1-19.[ppt][pdf]
2020/01/14
- Whelan, S., Murphy, K., Barrett, E., Krusche, C., Santorelli, A., & Casey, D. (2018). Factors affecting the acceptability of social robots by older adults including people with dementia or cognitive impairment: a literature review. International Journal of Social Robotics, 10(5), 643-668.[ppt][pdf]
- Li, Y. M., & Yeh, Y. S. (2010). Increasing trust in mobile commerce through design aesthetics. Computers in Human Behavior, 26(4), 673-684.[ppt][pdf]
- Fadhil, A., Schiavo, G., Wang, Y., & Yilma, B. A. (2018, May). The effect of emojis when interacting with conversational interface assisted health coaching system. In Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 378-383).[ppt][pdf]
- Tussyadiah, I. P., Wang, D., Jung, T. H., & tom Dieck, M. C. (2018). Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism Management, 66, 140-154.[ppt][pdf]
2020/01/07
- 世章[ppt]
2019/12/24
2019/12/17
- Hammady, R., Ma, M., Strathern, C., & Mohamad, M. (2019). Design and development of a spatial mixed reality touring guide to the Egyptian Museum. Multimedia Tools and Applications, 1-30.[pdf]
- Lin, W., Lo, W. T., & Yueh, H. P. (2019, March). How the Multimodal Media in Augmented Reality Affects Museum Learning Experience. In 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR) (pp. 1-4). IEEE.[pdf]
- Van den Broeck, E., Zarouali, B., & Poels, K. (2019). Chatbot advertising effectiveness: When does the message get through?. Computers in Human Behavior, 98, 150-157.[ppt][pdf]
- 王本正, 吳文智, & 孫銓. (2017). 以整合型科技接受模式探討高齡者對於照護型機器人之接受度. 福祉科技與服務管理學刊, 5(2), 109-120.[pdf]
- 世章[ppt]
- 欣穎[ppt]
- 芷媛[ppt]
2019/12/10
- Eroglu, S. A., Machleit, K. A., & Davis, L. M. (2003). Empirical testing of a model of online store atmospherics and shopper responses. Psychology & marketing, 20(2), 139-150.[ppt][pdf]
- 怡秀[ppt]
- 世章[ppt]
- 芷媛[ppt]
2019/12/03
2019/11/26
- Breuer, C., Hüffmeier, J., & Hertel, G. (2016). Does trust matter more in virtual
teams? A meta-analysis of trust and team effectiveness considering virtuality and
documentation as moderators. Journal of Applied Psychology, 101(8), 1151.[ppt][pdf] - Lee, S. B., & Yoo, S. H. (2017, June). Design of the companion robot interaction for supporting major tasks of the elderly. In 2017 14th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI) (pp. 655-659). IEEE.[ppt][pdf]
- Coursaris, C. K., & van Osch, W. (2016). A Cognitive-Affective Model of Perceived User Satisfaction (CAMPUS): The complementary effects and interdependence of usability and aesthetics in IS design. Information & Management, 53(2), 252-264.[ppt][pdf]
- Zarouali, B., Van den Broeck, E., Walrave, M., & Poels, K. (2018). Predicting consumer responses to a chatbot on Facebook. Cyberpsychology, Behavior, and Social Networking, 21(8), 491-497.[ppt][pdf]
2019/11/19
- Pedersen, I., Reid, S., & Aspevig, K. (2018). Developing social robots for aging populations: A literature review of recent academic sources. Sociology Compass, 12(6), e12585. [ppt][pdf]
- Lin, C. C., & Yu, Y. C. (2017). Effects of presentation modes on mobile-assisted vocabulary learning and cognitive load. Interactive Learning Environments, 25(4), 528-542.[ppt][pdf]
- Sutoyo, R., Chowanda, A., Kurniati, A., & Wongso, R. (2019). Designing an Emotionally Realistic Chatbot Framework to Enhance Its Believability with AIML and Information States. Procedia Computer Science, 157, 621-628.[ppt][pdf]
- Kyrlitsias, C., & Michael‐Grigoriou, D. (2018). Asch conformity experiment using immersive virtual reality. Computer Animation and Virtual Worlds, 29(5), e1804.[ppt][pdf]
2019/11/12
- Westerman, D., Cross, A. C., & Lindmark, P. G. (2019). I Believe in a Thing Called Bot: Perceptions of the Humanness of “Chatbots”. Communication Studies, 70(3), 295-312.[ppt][pdf]
- Sundar, S. S., Jung, E. H., Waddell, T. F., & Kim, K. J. (2017). Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens. International Journal of Human-Computer Studies, 97, 88-97.[ppt][pdf]
- Lavie, T., & Tractinsky, N. (2004). Assessing dimensions of perceived visual aesthetics of web sites. International journal of human-computer studies, 60(3), 269-298..[ppt][pdf]
- 新竹銀髮族使用下棋AI機器人與平板電腦下棋的幸福感比較研究[ppt]
2019/10/29
- 碩論主題分享:
- Araujo, T. (2018). Living up to the chatbot hype: The influence of anthropomorphic design cues and communicative agency framing on conversational agent and company perceptions. Computers in Human Behavior, 85, 183-189.[ppt][pdf][enw]
2019/10/15
- Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2010). Assessing acceptance of assistive social agent technology by older adults: the almere model. International journal of social robotics, 2(4), 361-375.[ppt][pdf][enw]
2019/10/08
- Valentí Soler, M., Agüera-Ortiz, L., Olazarán Rodríguez, J., Mendoza Rebolledo, C., Pérez Muñoz, A., Rodríguez Pérez, I., … & Felipe Ruiz, S. (2015). Social robots in advanced dementia. Frontiers in aging neuroscience, 7, 133.[ppt][pdf][enw]
- Montero-Odasso, M. M., Sarquis-Adamson, Y., Speechley, M., Borrie, M. J., Hachinski, V. C., Wells, J., … & Bartha, R. (2017). Association of dual-task gait with incident dementia in mild cognitive impairment: results from the gait and brain study. JAMA neurology, 74(7), 857-865.[ppt][pdf][enw]
- Wada, K., Shibata, T., Musha, T., & Kimura, S. (2008). Robot therapy for elders affected by dementia. IEEE Engineering in medicine and biology magazine, 27(4), 53-60.[ppt][pdf][enw]
- Chung, S., Cheon, J., & Lee, K. W. (2015). Emotion and multimedia learning: an investigation of the effects of valence and arousal on different modalities in an instructional animation. Instructional Science, 43(5), 545-559.[ppt][pdf][enw]
2019/10/01
- Shibata, T., & Wada, K. (2011). Robot therapy: a new approach for mental healthcare of the elderly–a mini-review. Gerontology, 57(4), 378-386.[ppt][pdf][enw]
- Mordoch, E., Osterreicher, A., Guse, L., Roger, K., & Thompson, G. (2013). Use of social commitment robots in the care of elderly people with dementia: A literature review. Maturitas, 74(1), 14-20.[ppt][pdf][enw]
- Lee, A. T., Richards, M., Chan, W. C., Chiu, H. F., Lee, R. S., & Lam, L. C. (2018). Association of daily intellectual activities with lower risk of incident dementia among older Chinese adults. JAMA psychiatry, 75(7), 697-703.[ppt][pdf][enw]
- Chen, C. M., & Wu, C. H. (2015). Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance. Computers & Education, 80, 108-121. [ppt][pdf][enw]
2019/09/17
2019/08/29 meeting
- Venkatesh, V., & Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision sciences, 39(2), 273-315. (第二版) [ppt][pdf]
-
Yoon, J., Li, S., Hao, Y., & Kim, C. (2019, May). Towards Emotional Well-Being by Design: 17 Opportunities for Emotion Regulation for User-Centered Healthcare Design. In Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 351-355). ACM.[ppt][pdf]
2019/08/22 meeting
- Venkatesh, V., & Davis, F. D. (2000). A theoretical extension of the technology acceptance model: Four longitudinal field studies. Management science, 46(2), 186-204. [ppt][pdf]
2019/08/15 meeting
2019/08/01 meeting
2019/07/25 meeting
- Ho, A., Hancock, J., & Miner, A. S. (2018). Psychological, relational, and emotional effects of self-disclosure after conversations with a chatbot. Journal of Communication, 68(4), 712-733. [ppt][pdf]
- Jylhä, H., & Hamari, J. (2019). An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness. International Journal of Human-Computer Studies, 130, 73-85. [ppt][pdf]
2019/07/11 meeting
- 偉助論文進度報告 [ppt]
- 毓婷論文進度報告 [ppt]
- Daniel B. Shanka, Christopher Gravesa , Alexander Gotta , Patrick Gamezb , Sophia Rodrigueza (2019). Feeling our way to machine minds: People’s emotions when perceiving mind in artificial intelligence. Journal of Computers in Human Behavior, 256-266. [ppt][pdf]
- Heidig, s., Muller, j., Reichelt, m.(2015). Emotional design in multimedia learning: Differentiation on relevant design features and their effects on emotions and learning Interaction. Computers in human behavior, 44,81-95. [ppt][pdf]
- 陳啟雄、黃筠淇 (2015)。〈癒系商品心理因子之初探〉。《中華民國設計學會研究論文》,496-501。[ppt][pdf]
- 林秀宜(2012). 以社會認知理論探討綠色消費行為之影響因素, 國立高雄師範大學工業科技教育學系博士論文。 [ppt][pdf]
2019/06/13 meeting
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Fan, L., Scheutz, M., Lohani, M., McCoy, M., & Stokes, C. (2017, August). Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots. In International Conference on Intelligent Virtual Agents (pp. 129-141). Springer, Cham. [ppt][pdf]