ARCHIVES (ICS傳播所)

2023/05/09

2023/05/02

  • Lim, R. E., & Lee, S. Y. (2023). “You are a virtual influencer!”: Understanding the impact of origin disclosure and emotional narratives on parasocial relationships and virtual influencer credibility. Computers in Human Behavior148, 107897.[ppt][pdf]
  • Heßler, P. O., Pfeiffer, J., & Hafenbrädl, S. (2022). When self-humanization leads to algorithm aversion: what users want from decision support systems on prosocial microlending platforms. Business & Information Systems Engineering64(3), 275-292.[ppt][pdf]

2023/04/25

  • Kyrlitsias, C., Michael-Grigoriou, D., Banakou, D., & Christofi, M. (2020). Social conformity in immersive virtual environments: The impact of agents’ gaze behavior. Frontiers in psychology11, 530913.[ppt][pdf]

2023/04/18

2023/04/11

2023/03/28

2023/03/21

  • Silver, C. A., Tatler, B. W., Chakravarthi, R., & Timmermans, B. (2021). Social agency as a continuum. Psychonomic Bulletin & Review28(2), 434-453.[ppt][pdf]
  • Abubshait, A., & Wiese, E. (2017). You look human, but act like a machine: agent appearance and behavior modulate different aspects of human–robot interaction. Frontiers in psychology8, 277299.[ppt][pdf]
  • Caruana, N., de Lissa, P., & McArthur, G. (2017). Beliefs about human agency influence the neural processing of gaze during joint attention. Social Neuroscience, 12(2), 194-206.[ppt][pdf]

2023/03/14

2023/01/29

  • Aslami, H. (2021). The Effect of Human-Like Cues in Chatbot Communication on Continuance Intention in the Healthcare Domain.[ppt][pdf]
  • Kandaurova, M., & Lee, S. H. M. (2019). The effects of Virtual Reality (VR) on charitable giving: The role of empathy, guilt, responsibility, and social exclusion. Journal of Business Research100, 571-580.[ppt][pdf]
  • Lee, Z., Gordon-Wilson, S., Davies, I., & Pring, C. (2023). Communicating about sustainability in fashion: a construal level theory approach. European Journal of Marketing.[ppt][pdf]
  • 紘珺Selina碩論進度[ppt]
  • 芷均碩論進度.[ppt]

2023/01/22

  • Syrjämäki, A. H., Isokoski, P., Surakka, V., Pasanen, T. P., &
    Hietanen, J. K. (2020).[ppt][pdf]

2023/01/15

  • Kim, K., & Ahn, S. J. (2019). The moderating role of cultural background in temporal framing: focusing on climate change awareness advertising. Asian Journal of Communication, 29(4), 363-385.[ppt][pdf]
  • 吳紘珺Selina碩論進度[ppt]
  • 留健蕙碩論進度.[ppt][pdf]
  • 劉芷均碩論進度.[ppt][pdf]

2023/01/08

  • Fox, J., Ahn, S. J., Janssen, J. H., Yeykelis, L., Segovia, K. Y., & Bailenson, J. N. (2015). Avatars versus agents: a meta-analysis quantifying the effect of agency on social influence. Human–Computer Interaction, 30(5), 401-432.[ppt][pdf]
  • To, R. N., & Patrick, V. M. (2021). How the eyes connect to the heart: The influence of eye gaze direction on advertising effectiveness. Journal of Consumer Research48(1), 123-146.[ppt][pdf]
  • Gnewuch, U., Morana, S., Adam, M., & Maedche, A. (2018). Faster is not always better: understanding the effect of dynamic response delays in human-chatbot interaction.[ppt][pdf]

2023/12/18

  • Franke, C., Groeppel-Klein, A., & Müller, K. (2023). Consumers’ responses to virtual influencers as advertising endorsers: novel and effective or uncanny and deceiving?. Journal of Advertising52(4), 523-539.[ppt][pdf]
  • Zhang, Y., & Gosline, R. (2023). Human favoritism, not AI aversion: People’s perceptions (and bias) toward generative AI, human experts, and human–GAI collaboration in persuasive content generation. Judgment and Decision Making18, e41.[ppt][pdf]

2023/12/11

2023/12/04

  • Baek, T. H., & Kim, M. (2023). Is ChatGPT scary good? How user motivations affect creepiness and trust in generative artificial intelligence. Telematics and Informatics83, 102030.[ppt][pdf]
  • Stanton, C. J., & Stevens, C. J. (2017). Don’t stare at me: the impact of a humanoid robot’s gaze upon trust during a cooperative human–robot visual task. International Journal of Social Robotics9, 745-753.[ppt][pdf]
  • Stein, J. P., Linda Breves, P., & Anders, N. (2022). Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness. New Media & Society, 14614448221102900.[ppt][pdf]

2023/11/27

  • Choung, H., David, P., & Ross, A. (2023). Trust in AI and Its Role in the Acceptance of AI Technologies. International Journal of Human–Computer Interaction39(9), 1727-1739.[ppt][pdf]
  • Chen, F. S., Minson, J. A., Schöne, M., & Heinrichs, M. (2013). In the eye of the beholder: Eye contact increases resistance to persuasion. Psychological science24(11), 2254-2261.[ppt][pdf]
  • Jin, S. V. (2023). “To comply or to react, that is the question:” the roles of humanness versus eeriness of AI-powered virtual influencers, loneliness, and threats to human identities in AI-driven digital transformation. Computers in Human Behavior: Artificial Humans1(2), 100011.[ppt][pdf]

2023/11/20

  • Rubo, M., & Gamer, M. (2021). Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment. British Journal of Psychology112(1), 301-314.[ppt][pdf]
  • Borau, S., Otterbring, T., Laporte, S., & Fosso Wamba, S. (2021). The most human bot: Female gendering increases humanness perceptions of bots and acceptance of AI. Psychology & Marketing38(7), 1052-1068.[ppt][pdf]

2023/11/13

  • Peña, J., Khan, S., & Alexopoulos, C. (2016). I am what I see: How avatar and opponent agent body size affects physical activity among men playing exergames. Journal of Computer-Mediated Communication21(3), 195-209.[ppt][pdf]
  • Sheeran, P., & Webb, T. L. (2016). The intention–behavior gap. Social and personality psychology compass10(9), 503-518.[ppt][pdf]
  • Mirowska, A., & Arsenyan, J. (2023). Sweet escape: The role of empathy in social media engagement with human versus virtual influencers. International Journal of Human-Computer Studies174, 103008.[ppt][pdf]

2023/10/16

  • Longoni, C., & Cian, L. (2022). Artificial intelligence in utilitarian vs. hedonic contexts: The “word-of-machine” effect. Journal of Marketing86(1), 91-108.[ppt][pdf]
  • Yu, J., Dickinger, A., So, K. K. F., & Egger, R. (2024). Artificial intelligence-generated virtual influencer: Examining the effects of emotional display on user engagement. Journal of Retailing and Consumer Services76, 103560.[ppt][pdf]
  • Shin, D. (2018). Empathy and embodied experience in virtual environment: To what extent can virtual reality stimulate empathy and embodied experience?. Computers in human behavior78, 64-73.[ppt][pdf]

2023/10/09

  • Thomas, V. L., & Fowler, K. (2021). Close encounters of the AI kind: Use of AI influencers as brand endorsers. Journal of Advertising50(1), 11-25.[ppt][pdf]

2023/09/21

  • Castelo, N., Bos, M. W., & Lehmann, D. R. (2019). Task-dependent algorithm aversion. Journal of Marketing Research56(5), 809-825.[ppt][pdf]
  • Byun, K. J., & Ahn, S. J. (2023). A Systematic Review of Virtual Influencers: Similarities and Differences between Human and Virtual Influencers in Interactive Advertising. Journal of Interactive Advertising, 1-14.[ppt][pdf]
  • Marín-Morales, J., Higuera-Trujillo, J. L., Greco, A., Guixeres, J., Llinares, C., Scilingo, E. P., … & Valenza, G. (2018). Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors. Scientific reports8(1), 13657.[ppt][pdf]

2023/09/14

  • Mancuso, V., Bruni, F., Stramba-Badiale, C., Riva, G., Cipresso, P., & Pedroli, E. (2023). How do emotions elicited in virtual reality affect our memory? A systematic review. Computers in Human Behavior, 107812.[ppt][pdf]
  • Dietvorst, B. J., Simmons, J. P., & Massey, C. (2015). Algorithm aversion: people erroneously avoid algorithms after seeing them err. Journal of Experimental Psychology: General144(1), 114.[ppt][pdf]
  • Lou, C., Kiew, S. T. J., Chen, T., Lee, T. Y. M., Ong, J. E. C., & Phua, Z. (2023). Authentically fake? How consumers respond to the influence of virtual influencers. Journal of Advertising52(4), 540-557.[ppt][pdf]

 

2023/08/31

  • Han, T., Xiu, L., & Yu, G. (2020). The impact of media situation on people’s memory effect–an ERP study. Computers in Human Behavior104, 106180.[ppt][pdf]
  • Xiu, L., Chen, Y., Yu, G., & Yang, Y. (2023). The impact of conversational interaction on users’ cognitive absorption in mobile news reading context: evidence from EEG. Behaviour & Information Technology, 1-14.[ppt][pdf]
  • Deitz, G. D., Royne, M. B., Peasley, M. C., & Coleman, J. T. (2016). EEG-based measures versus panel ratings: Predicting social media-based behavioral response to Super Bowl ads. Journal of Advertising Research56(2), 217-227.[ppt][pdf]

2023/08/24

  • Cheng, X., Zhang, X., Cohen, J., & Mou, J. (2022). Human vs. AI: Understanding the impact of anthropomorphism on consumer response to chatbots from the perspective of trust and relationship norms. Information Processing & Management59(3), 102940.[ppt][pdf]
  • Christoforakos, L., Gallucci, A., Surmava-Große, T., Ullrich, D., & Diefenbach, S. (2021). Can robots earn our trust the same way humans do? A systematic exploration of competence, warmth, and anthropomorphism as determinants of trust development in HRI. Frontiers in Robotics and AI, 8, 640444.[ppt][pdf]
  • Fiske, S. T., Cuddy, A. J., & Glick, P. (2007). Universal dimensions of social cognition: Warmth and competence. Trends in Cognitive Sciences, 11(2), 77-83.[ppt][pdf]

2023/08/17

  • Maier, M., Bartoš, F., Oh, M., Wagenmakers, E. J., Shanks, D., & Harris, A. (2022). Adjusting for Publication Bias Reveals That Evidence for and Size of Construal Level Theory Effects is Substantially Overestimated.[ppt][pdf]
  • Calderon, S., Mac Giolla, E., Ask, K., & Granhag, P. A. (2020). Subjective likelihood and the construal level of future events: A replication study of Wakslak, Trope, Liberman, and Alony (2006). Journal of Personality and Social Psychology119(5), e27.[ppt][pdf]
  • Maiella, R., La Malva, P., Marchetti, D., Pomarico, E., Di Crosta, A., Palumbo, R., … & Verrocchio, M. C. (2020). The psychological distance and climate change: A systematic review on the mitigation and adaptation behaviors. Frontiers in Psychology11, 568899.[ppt][pdf]

2023/08/10

  • Arsenyan, J., & Mirowska, A. (2021). Almost human? A comparative case study on the social media presence of virtual influencers. International Journal of Human-Computer Studies155, 102694.[ppt][pdf]
  • Cuperus, A. A., Laken, M., van den Hout, M. A., & Engelhard, I. M. (2016). Degrading emotional memories induced by a virtual reality paradigm. Journal of Behavior Therapy and Experimental Psychiatry52, 45-50.[ppt][pdf]
  • Yanit, M., Yanit, M., & Wan, F. (2023). Right agent, wrong level of hedonism: How high (vs low) hedonic values in AI-performed tasks lead to decreased perceptions of humanlikeness, warmth, and less consumer support. Computers in Human Behavior, 107870.[ppt][pdf]

2023/08/03

  • Pelau, C., Dabija, D. C., & Ene, I. (2021). What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service industry. Computers in Human Behavior122, 106855.[ppt][pdf]
  • Angeli, C., & Valanides, N. (2020). Developing young children’s computational thinking with educational robotics- An interaction effect between gender and scaffolding strategy. Computers in human behavior, 105, 105954.[ppt][pdf]
  • Houtekamer, M. C., Henckens, M. J., Mackey, W. E., Dunsmoor, J. E., Homberg, J. R., & Kroes, M. C. (2020). Investigating the efficacy of the reminder-extinction procedure to disrupt contextual threat memories in humans using immersive Virtual Reality. Scientific Reports10(1), 16991.[ppt][pdf]

2023/07/13

2023/07/06

2023/06/29

  • 賴宸諭碩論進度[ppt]

2023/06/15

  • 賴宸諭碩論進度[ppt]

2023/06/01

  • 賴宸諭碩論進度[ppt]

2023/05/18

  • Wang, L., Fan, L., & Bae, S. (2019). How to persuade an online gamer to give up cheating? Uniting elaboration likelihood model and signaling theory. Computers in Human Behavior96, 149-162.[ppt][pdf]
  • Chiang, L. L., Huang, T. L., & Chung, H. F. (2022). Augmented reality interactive technology and interfaces: a construal-level theory perspective. Journal of Research in Interactive Marketing16(4), 683-698.[ppt][pdf]

2023/05/11

  • 賴宸諭碩論進度[ppt]
  • 陳鈺奇碩論進度[ppt]

2023/05/04

  • 賴宸諭碩論進度[pdf]

2023/04/27

  • 賴宸諭碩論進度[pdf]

2023/04/20

  • Reverberi, C., Rigon, T., Solari, A., Hassan, C., Cherubini, P., & Cherubini, A. (2022). Experimental evidence of effective human–AI collaboration in medical decision-making. Scientific reports12(1), 14952.[ppt][pdf]
  • Cahalane, M., Kirshner, S. N., & Ting, A. (2022). Does virtual reality lower construal levels?. Computers in Human Behavior Reports7, 100205.[ppt][pdf]
  • Sundar, S. S. (2020). Rise of machine agency: A framework for studying the psychology of human–AI interaction (HAII). Journal of Computer-Mediated Communication25(1), 74-88.[ppt][pdf]

2023/04/13

  • 賴宸諭碩進度[ppt]

2023/03/23

  • Krishna, A., & Schwarz, N. (2014). Sensory marketing, embodiment, and grounded cognition: A review and introduction. Journal of consumer psychology24(2), 159-168.[ppt][pdf]
  • Shin, H., Bunosso, I., & Levine, L. R. (2023). The influence of chatbot humour on consumer evaluations of services. International Journal of Consumer Studies47(2), 545-562.[ppt][pdf]

2023/03/16

  • 賴宸諭碩進度[ppt]
  • Vallacher, R. R., & Wegner, D. M. (1989). Levels of personal agency: Individual variation in action identification. Journal of Personality and Social psychology57(4), 660.[ppt][pdf]
  • Shin, H., Bunosso, I., & Levine, L. R. (2023). The influence of chatbot humour on consumer evaluations of services. International Journal of Consumer Studies47(2), 545-562.

2023/03/09

  • 賴宸諭碩論進度[ppt]

2023/03/02

  • Tarr, B., Slater, M., & Cohen, E. (2018). Synchrony and social connection in immersive virtual reality. Scientific reports8(1), 3693.[ppt][pdf]
  • Fujita, K., Trope, Y., Liberman, N., & Levin-Sagi, M. (2006). Construal levels and self-control. Journal of personality and social psychology90(3), 351.[ppt][pdf]

2023/02/23

  • 賴宸諭碩進度[ppt]

2023/02/16

  • 賴宸諭碩論進度[ppt]
  • 陳鈺奇碩論進度[ppt]

2023/01/03

  • Körner, A., & Volk, S. (2014). Concrete and abstract ways to deontology: Cognitive capacity moderates construal level effects on moral judgments. Journal of Experimental Social Psychology55, 139-145.[ppt][pdf]

2022/12/13

  • 賴宸諭碩論規劃[ppt]
  • Moors, A., Ellsworth, P. C., Scherer, K. R., & Frijda, N. H. (2013). Appraisal theories of emotion: State of the art and future development. Emotion Review5(2), 119-124.[ppt][pdf]

2022/11/29

  • Hardy, B. W. (2021). Embodied cognition in communication science. Communication Theory31(4), 633-653.[ppt][pdf]
  • Kim, B. J., & Kim, S. (2021). The Impact of Psychological Distance on Judging Satisfaction with Nuclear Energy Policy via Knowledge Calibration and an Integrated Causal Path Model. Energies14(18), 5774.[ppt][pdf]

2022/11/22

  • 賴宸諭碩論規劃[ppt]
  • 陳鈺奇碩論規劃[ppt]
  • 許文欣小論文規劃[ppt]

2022/11/08

  • Bharathi, A. K. B. G., Singh, A., Tucker, C. S., & Nembhard, H. B. (2016). Knowledge discovery of game design features by mining user-generated feedback. Computers in Human Behavior60, 361-371.[ppt][pdf]
  • Sherman, D. K., Gangi, C., & White, M. L. (2010). Embodied cognition and health persuasion: Facilitating intention–behavior consistency via motor manipulations. Journal of Experimental Social Psychology46(2), 461-464.[ppt][pdf]
  • Huang, L., Gino, F., & Galinsky, A. D. (2015). The highest form of intelligence: Sarcasm increases creativity for both expressers and recipients. Organizational Behavior and Human Decision Processes131, 162-177.[ppt][pdf]

2022/10/25

  • Hammady, R., & Arnab, S. (2022). Serious gaming for behaviour change: A systematic review. Information, 13(3), 142.[ppt][pdf]

2022/10/18

  • Lagerwerf, L. (2007). Irony and sarcasm in advertisements: Effects of relevant inappropriateness. Journal of Pragmatics39(10), 1702-1721.[ppt][pdf]
  • Kondo, R., & Sugimoto, M. (2022). Effects of virtual hands and feet on the onset time and duration of illusory body ownership. Scientific reports12(1), 1-9.[ppt][pdf]

2022/10/11

  • Ghosh, T., Sreejesh, S., & Dwivedi, Y. K. (2021). Examining the deferred effects of gaming platform and game speed of advergames on memory, attitude, and purchase intention. Journal of Interactive Marketing, 55, 52-66.[ppt][pdf]
  • Steed, A., Pan, Y., Zisch, F., & Steptoe, W. (2016, March). The impact of a self-avatar on cognitive load in immersive virtual reality. In 2016 IEEE virtual reality (VR) (pp. 67-76). IEEE.[ppt][pdf]

2022/10/05

  • Lin, J. H. (2013). Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression. Journal of Communication63(4), 682-702.[ppt][pdf]

2022/09/27

  • Bertrand, P., Guegan, J., Robieux, L., McCall, C. A., & Zenasni, F. (2018). Learning empathy through virtual reality: multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality. Frontiers in Robotics and AI, 26.[ppt] [pdf]
  • Kim, S. Y., Park, H., Jung, M., & Kim, K. (2020). Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User’s Subjective Experience. Cyberpsychology, Behavior, and Social Networking23(4), 234-241.[ppt] [pdf]
  • 許文欣小論Proposal_[ppt]

2022/09/20

  • Plancher, G., Barra, J., Orriols, E., & Piolino, P. (2013). The influence of action on episodic memory: A virtual reality study. Quarterly journal of experimental psychology66(5), 895-909.[ppt] [pdf]

2022/09/12

  • Song, H., Kim, J., Nguyen, T. P., Lee, K. M., & Park, N. (2021). Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence. International Journal of Advertising40(7), 1096-1114. [ppt] [pdf]

2022/08/22

  • Wang, Q. (2022). The triangular self in the social media era. Memory, Mind & Media1. [ppt] [pdf]

2022/08/15

  • Schacter, D. L. (2022). Media, technology, and the sins of memory. Memory, mind & media1. [ppt] [pdf]
  • Murphy-Hollies, K., & Bortolotti, L. (2022). Stories as evidence. Memory, Mind & Media1. [ppt] [pdf]

2022/08/01

  • Breves, P., & Schramm, H. (2021). Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues. Computers in Human Behavior115, 106606. [ppt] [pdf]
  • Hu, P., Lu, Y., & Wang, B. (2022). Experiencing power over AI: The fit effect of perceived power and desire for power on consumers’ choice for voice shopping. Computers in Human Behavior128, 107091. [ppt] [pdf]

2022/07/25

  • Maheshwari, S., Tuladhar, V., Roy, S., Sarmah, P., Rai, K., & Thargay, T. (2022). Do mindsets help in controlling eye gaze? A study to explore the effect of abstract and concrete mindsets on eye movements control. The Journal of General Psychology149(2), 258-277.[ppt] [pdf]
  • Liberman, N., & Trope, Y. (1998). The role of feasibility and desirability considerations in near and distant future decisions: A test of temporal construal theory. Journal of personality and social psychology75(1), 5.[ppt] [pdf]

2022/07/18

  • Spassova, G., & Lee, A. Y. (2013). Looking into the future: A match between self-view and temporal distance. Journal of Consumer Research40(1), 159-171.[ppt] [pdf]
  • Wu, S., & Keysar, B. (2007). The effect of culture on perspective taking. Psychological science18(7), 600-606.[ppt] [pdf]

2022/07/11

  • Meng, J., & Dai, Y. (2021). Emotional support from AI chatbots: Should a supportive partner self-disclose or not?. Journal of Computer-Mediated Communication26(4), 207-222.[ppt] [pdf]
  • Li, X., & Sung, Y. (2021). Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions. Computers in Human Behavior118, 106680.[ppt] [pdf]
  • Pimentel, D., & Kalyanaraman, S. (2020). Customizing your demons: Anxiety reduction via anthropomorphizing and destroying an “anxiety avatar”. Frontiers in Psychology11, 566682.[ppt] [pdf]

2022/06/30

2022/06/16

  • 蔡捷宇碩論樣本檢定力_[ppt]
  • Lo, S. Y. & Lai, C. Y. (2022). LaiImmersive VR and active navigation jointly enhance the experience in a virtual concert.[ppt]

2022/06/09

  • 蔡捷宇碩論方向_[ppt]
  • Ciardo, F., De Tommaso, D., & Wykowska, A. (2022). Joint action with artificial agents: Human-likeness in behaviour and morphology affects sensorimotor signaling and social inclusion. Computers in Human Behavior132, 107237. [ppt] [pdf]

2022/05/26

  • Jia, L., Hirt, E. R., & Karpen, S. C. (2009). Lessons from a faraway land: The effect of spatial distance on creative cognition. Journal of Experimental Social Psychology45(5), 1127-1131.[ppt] [pdf]
  • Giacomantonio, M., De Dreu, C. K., Shalvi, S., Sligte, D., & Leder, S. (2010). Psychological distance boosts value-behavior correspondence in ultimatum bargaining and integrative negotiation. Journal of Experimental Social Psychology46(5), 824-829.[ppt] [pdf]
  • Li, X., & Sung, Y. (2021). Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions. Computers in Human Behavior118, 106680.[ppt] [pdf]
  • Hinz, N. A., Ciardo, F., & Wykowska, A. (2021). ERP markers of action planning and outcome monitoring in human–robot interaction. Acta Psychologica212, 103216.[ppt] [pdf]

2022/05/19

  • 許玟心碩論方向_[ppt]
  • 許立融碩論方向_[ppt]

2022/05/05

  • Van Kerckhove, A., Geuens, M., & Vermeir, I. (2015). The floor is nearer than the sky: How looking up or down affects construal level. Journal of Consumer Research41(6), 1358-1371.[ppt] [pdf]
  • Lee, Y. C., Yamashita, N., Huang, Y., & Fu, W. (2020, April). ” I Hear You, I Feel You”: Encouraging Deep Self-disclosure through a Chatbot. In Proceedings of the 2020 CHI conference on human factors in computing systems (pp. 1-12).[ppt] [pdf]
  • 陳亭妤碩論方向_[ppt]

2022/04/28

  • Roy, R., & Naidoo, V. (2021). Enhancing chatbot effectiveness: The role of anthropomorphic conversational styles and time orientation. Journal of Business Research126, 23-34. [ppt] [pdf]
  • Cai, R., & Leung, X. Y. (2020). Mindset matters in purchasing online food deliveries during the pandemic: The application of construal level and regulatory focus theories. International Journal of Hospitality Management91, 102677. [ppt] [pdf]

2022/04/21

  • Maheshwari, S., Tuladhar, V., Roy, S., Sarmah, P., Rai, K., & Thargay, T. (2022). Do mindsets help in controlling eye gaze? A study to explore the effect of abstract and concrete mindsets on eye movements control. The Journal of General Psychology149(2), 258-277. [ppt] [pdf]
  • Hargrove, A., Sommer, J. M., & Jones, J. J. (2020). Virtual reality and embodied experience induce similar levels of empathy change: Experimental evidence. Computers in Human Behavior Reports2, 100038. [ppt] [pdf]

2022/04/14

  • Beyea, D., Van der Heide, B., Ewoldsen, D., Eden, A., & Meng, J. (2021). Avatar-based self-influence in a traditional CMC environment. Journal of Media Psychology: Theories, Methods, and Applications.[ppt] [pdf]
  • Liu, Q., Wu, J., Zhou, Z., & Wang, W. (2022). Smartphone use can modify the body schema: An ERP study based on hand mental rotation task. Computers in Human Behavior128, 107134.[ppt] [pdf]
  • Kornfield, R., Rae, I., & Mutlu, B. (2021). So Close and Yet So Far: How Embodiment Shapes the Effects of Distance in Remote Collaboration. Communication Studies72(6), 967-993.[ppt] [pdf]
  • 蔡捷宇碩論方向[ppt]

2022/03/24

  • Beyea, D., Van der Heide, B., Ewoldsen, D., Eden, A., & Meng, J. (2021). Avatar-based self-influence in a traditional CMC environment. Journal of Media Psychology: Theories, Methods, and Applications.[ppt] [pdf]
  • Juliano, J. M., Spicer, R. P., Vourvopoulos, A., Lefebvre, S., Jann, K., Ard, T., … & Liew, S. L. (2020). Embodiment is related to better performance on a brain–computer interface in immersive virtual reality: A pilot study. Sensors20(4), 1204.[ppt] [pdf]
  • Lee, C., Brennan, S., & Wyllie, J. (2021). Consumer Collecting Behaviour: A Systematic Review and Future Research Agenda. International Journal of Consumer Studies.[ppt] [pdf]
  • Shin, M., Lee, S., Song, S. W., & Chung, D. (2021). Enhancement of perceived body ownership in virtual reality-based teleoperation may backfire in the execution of high-risk tasks. Computers in Human Behavior115, 106605. [ppt] [pdf]
  • Yam, K. C., Bigman, Y. E., Tang, P. M., Ilies, R., De Cremer, D., Soh, H., & Gray, K. (2020). Robots at work: People prefer—and forgive—service robots with perceived feelings. Journal of Applied Psychology.[ppt] [pdf]

2022/03/10

  • Lee, A. R. (2017). Psychological proximity to issues of the elderly: The role of age-morphing technology in campaigns for the elderly. Computers in Human Behavior69, 311-323.[ppt] [pdf]
  • Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information delivered by a chatbot has a positive impact on COVID-19 vaccines attitudes and intentions. Journal of Experimental Psychology: Applied.[ppt] [pdf]
  • Yan, D., Sengupta, J., & Hong, J. (2016). Why does psychological distance influence construal level? The role of processing mode. Journal of Consumer Research43(4), 598-613. [ppt] [pdf]
  • Wu, J., Zhao, H., & Chen, H. (2021). Coupons or free shipping? Effects of price promotion strategies on online review ratings. Information Systems Research32(2), 633-652.[ppt] [pdf]
  • Chen, J., Chang, B., Li, W., Shi, Y., Shen, H., Wang, R., & Liu, L. (2020). Dispositional self-construal modulates the empathy for others’ pain: an ERP study. Frontiers in Psychology, 2614. [ppt] [pdf]
  • Kim, S. Y. S., Prestopnik, N., & Biocca, F. A. (2014). Body in the interactive game: How interface embodiment affects physical activity and health behavior change. Computers in Human Behavior36, 376-384. [ppt] [pdf]

2022/1/19

  • Duan, R., Takahashi, B., & Zwickle, A. (2021). How Effective Are Concrete and Abstract Climate Change Images? The Moderating Role of Construal Level in Climate Change Visual Communication. Science Communication43(3), 358-387. [ppt] [pdf]
  • Ahn, S. J., Le, A. M. T., & Bailenson, J. (2013). The effect of embodied experiences on self-other merging, attitude, and helping behavior. Media Psychology16(1), 7-38. [ppt] [pdf]
  • Kim, W., & Ryoo, Y. (2021). Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing. Cyberpsychology, Behavior, and Social Networking.[ppt] [pdf]
  • Ozkara, B. Y., & Dogan, V. (2020). Is either peripheral detail (s) or central feature (s) easy to mentally process?: EEG examination of mental workload based on construal level theory. Current Psychology, 1-10.[ppt] [pdf]

2021/12/29

  • Moser, J. S., Dougherty, A., Mattson, W. I., Katz, B., Moran, T. P., Guevarra, D., … & Kross, E. (2017). Third-person self-talk facilitates emotion regulation without engaging cognitive control: Converging evidence from ERP and fMRI. Scientific reports7(1), 1-9. [ppt] [pdf]
  • Steinhart, Y., Carmon, Z., & Trope, Y. (2013). Warnings of adverse side effects can backfire over time. Psychological science24(9), 1842-1847.[ppt] [pdf]
  • Trope, Y., & Liberman, N. (2010). Construal-level theory of psychological distance. Psychological review117(2), 440.[ppt] [pdf]

2021/12/15

  • Ahn, J., Kim, J., & Sung, Y. (2021). AI-powered recommendations: the roles of perceived similarity and psychological distance on persuasion. International Journal of Advertising, 1-19.[ppt] [pdf]
  • Johnson, E., Hervás, R., Gutiérrez López de la Franca, C., Mondéjar, T., Ochoa, S. F., & Favela, J. (2016). Assessing empathy and managing emotions through interactions with an affective avatar. Health informatics journal24(2), 182-193.[ppt] [pdf]
  • Chen, J., Agbodike, O., Kuo, W. L., Wang, L., Huang, C. H., Shen, Y. S., & Chen, B. H. (2021). Online Textual Symptomatic Assessment Chatbot Based on Q&A Weighted Scoring for Female Breast Cancer Prescreening. Applied Sciences11(11), 5079.[ppt] [pdf]
  • Septianto, F., & Pratiwi, L. (2016). The moderating role of construal level on the evaluation of emotional appeal vs. cognitive appeal advertisements. Marketing Letters27(1), 171-181.[ppt] [pdf]

2021/12/01

  • Gentner, T., Neitzel, T., Schulze, J., & Buettner, R. (2020, July). A Systematic literature review of medical chatbot research from a behavior change perspective. In 2020 IEEE 44th Annual Computers, Software, and Applications Conference (COMPSAC) (pp. 735-740). IEEE. [ppt] [pdf]
  • Mattan, B. D., Rotshtein, P., & Quinn, K. A. (2016). Empathy and visual perspective-taking performance. Cognitive neuroscience7(1-4), 170-181. [ppt] [pdf]
  • Balconi, M., & Canavesio, Y. (2016). Is empathy necessary to comprehend the emotional faces? The empathic effect on attentional mechanisms (eye movements), cortical correlates (N200 event-related potentials) and facial behaviour (electromyography) in face processing. Cognition and Emotion30(2), 210-224. [ppt] [pdf]

2021/11/17

  • Grewal, D., Ahlbom, C. P., Beitelspacher, L., Noble, S. M., & Nordfält, J. (2018). In-store mobile phone use and customer shopping behavior: Evidence from the field. Journal of Marketing. [ppt] [pdf]

2021/11/10

  • Xiao, Y., Cauberghe, V., & Hudders, L. (2018). Humour as a double‐edged sword in response to crises versus rumours: The effectiveness of humorously framed crisis response messages on social media. Journal of Contingencies and Crisis Management26(2), 247-260. [ppt] [pdf]
  • Jin, S. V., & Youn, S. (2021). Why do consumers with social phobia prefer anthropomorphic customer service chatbots? Evolutionary explanations of the moderating roles of social phobia. Telematics and Informatics62, 101644. [ppt] [pdf]

2021/11/03

  • Wojdynski, B. W., & Bang, H. (2016). Distraction effects of contextual advertising on online news processing: an eye-tracking study. Behaviour & Information Technology35(8), 654-664. [ppt] [pdf]
  • Ahn, S. J. (2015). Incorporating immersive virtual environments in health promotion campaigns: A construal level theory approach. Health communication30(6), 545-556.[ppt] [pdf]

2021/10/27

  • 玟心_碩論發想 [ppt]
  • Jin Yoon, H., & Mark Mayer, J. (2014). Do humour and threat work well together? The moderating effect of need for cognition in humorous threat persuasion advertisements. International Journal of Advertising33(4), 725-740. [ppt] [pdf]
  • Sun, L., Zhao, Y., & Ling, B. (2020). The Joint Influence of Online Rating and Product Price on Purchase Decision: An EEG Study. Psychology research and behavior management13, 291.[ppt] [pdf]

2021/10/20

  • 捷宇_碩論發想 [ppt]
  • 嬿阡_碩論發想 [ppt]
  • 任中_碩論發想 [ppt]
  • 立融_碩論發想[ppt]
  • Cheng, Y., & Jiang, H. (2020). How do AI-driven chatbots impact user experience? Examining gratifications, perceived privacy risk, satisfaction, loyalty, and continued use. Journal of Broadcasting & Electronic Media64(4), 592-614. [ppt] [pdf]

2021/10/13

  • Nguyen, T. H., & Chung, W. Y. (2019). Negative News Recognition During Social Media News Consumption Using EEG. IEEE Access7, 133227-133236.[ppt] [pdf]
  • Bailey, R., Wise, K., & Bolls, P. (2009). How avatar customizability affects children’s arousal and subjective presence during junk food–sponsored online video games. CyberPsychology & Behavior12(3), 277-283. [ppt] [pdf]
  • Taylor, J., & Tarrant, G. (2019). Trial by Social Media: How Do You Find the Jury, Guilty or Not Guilty?. International Journal of Cyber Research and Education (IJCRE)1(2), 50-61.  [ppt] [pdf]
  • Wang, Q., Yang, S., Liu, M., Cao, Z., & Ma, Q. (2014). An eye-tracking study of website complexity from cognitive load perspective. Decision support systems62, 1-10. [ppt] [pdf]

2021/09/18

  • Wang, H., Mo, L., Luo, Q., Xiang, Y., & Hu, Y. (2016). Psychological distance modulates the performance of the embodiment effect: Evidence from behavioral and ERP studies. Psychophysiology53(4), 527-534.  [ppt] [pdf]
  • Reinhard, R., Shah, K. G., Faust-Christmann, C. A., & Lachmann, T. (2020). Acting your avatar’s age: effects of virtual reality avatar embodiment on real life walking speed. Media Psychology23(2), 293-315.[ppt] [pdf]
  • Brigaud, E., Lafont, A., & Blallllnc, N. (2021). Your Eyes Do Not Lie! Dissecting Humor Effects in Health Messages Using Eye Tracker Technology.  Frontiers in Public Health, 9.[ppt] [pdf]
  • Kang, S., O’Brien, E., Villarreal, A., Lee, W., & Mahood, C. (2019). Immersive Journalism and Telepresence: Does virtual reality news use affect news credibility?. Digital journalism7(2), 294-313.[ppt] [pdf]

2021/09/11

  • Feine, J., Gnewuch, U., Morana, S., & Maedche, A. (2019). A taxonomy of social cues for conversational agents. International Journal of Human-Computer Studies132, 138-161.  [ppt] [pdf]
  • Kim, S. C., Vraga, E. K., & Cook, J. (2020). An eye tracking approach to understanding misinformation and correction strategies on social media: The mediating role of attention and credibility to reduce HPV vaccine misperceptions. Health communication, 1-10.[ppt] [pdf]
  • Bensley, D. A., & Lilienfeld, S. O. (2017). Psychological misconceptions: Recent scientific advances and unresolved issues. Current Directions in Psychological Science26(4), 377-382. [ppt] [pdf]

2021/09/04

  • Toet, A., Kuling, I. A., Krom, B. N., & Van Erp, J. B. (2020). Toward enhanced teleoperation through embodiment. Frontiers in Robotics and AI7, 14. [ppt] [pdf]
  • Seeger, A. M., & Heinzl, A. (2018). Human versus machine: Contingency factors of anthropomorphism as a trust-inducing design strategy for conversational agents. In Information systems and neuroscience (pp. 129-139). Springer, Cham.[ppt] [pdf]
  • Pérez-Edgar, K., MacNeill, L. A., & Fu, X. (2020). Navigating through the experienced environment: Insights from mobile eye tracking. Current Directions in Psychological Science29(3), 286-292.[ppt] [pdf]

2021/08/14

  • Piras, F., Vecchio, D., Ciullo, V., Gili, T., Banaj, N., Piras, F., & Spalletta, G. (2020). Sense of external agency is sustained by multisensory functional integration in the somatosensory cortex. Human Brain Mapping41(14), 4024-4040. [ppt] [pdf]
  • Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information delivered by a chatbot has a positive impact on COVID-19 vaccines attitudes and intentions. [ppt] [pdf]
  • Skowronski, M., Busching, R., & Krahé, B. (2021). The effects of sexualized video game characters and character personalization on women’s self-objectification and body satisfaction. Journal of Experimental Social Psychology92, 104051. [ppt] [pdf]
  • 周均澤,以MAIN模型探討Youtube知識型頻道縮圖元素對點閱意願的影響。實驗2。[ppt]

2021/08/07

  • Go, E., & Sundar, S. S. (2019). Humanizing chatbots: The effects of visual, identity and conversational cues on humanness perceptions. Computers in Human Behavior97, 304-316. [ppt] [pdf]
  • Yang, S. F. (2015). An eye-tracking study of the Elaboration Likelihood Model in online shopping. Electronic commerce research and applications14(4), 233-240.[ppt] [pdf]

2021/7/31

  • De Gennaro, M., Krumhuber, E. G., & Lucas, G. (2020). Effectiveness of an empathic chatbot in combating adverse effects of social exclusion on mood. Frontiers in psychology10, 3061. [ppt] [pdf]
  • Ansani, A., Marini, M., D’Errico, F., & Poggi, I. (2020). How Soundtracks Shape What We See: Analyzing the Influence of Music on Visual Scenes Through Self-Assessment, Eye Tracking, and Pupillometry. Frontiers in Psychology11, 2242.[ppt] [pdf]
  • Wolff, A., Di Giovanni, D. A., Gómez‐Pilar, J., Nakao, T., Huang, Z., Longtin, A., & Northoff, G. (2019). The temporal signature of self: Temporal measures of resting‐state EEG predict self‐consciousness. Human Brain Mapping40(3), 789-803.[ppt] [pdf]
  • Grewal, L., Stephen, A. T., & Coleman, N. V. (2019). When posting about products on social media backfires: the negative effects of consumer identity signaling on product interest. Journal of Marketing Research56(2), 197-210. [ppt] [pdf]
  • 周均澤,以MAIN模型探討Youtube知識型頻道縮圖元素對點閱意願的影響。內容分析。[ppt]

2021/7/24

  • Schmidt, A. L., Zollo, F., Scala, A., Betsch, C., & Quattrociocchi, W. (2018). Polarization of the vaccination debate on Facebook. Vaccine36(25), 3606-3612.[ppt] [pdf]
  • Lee-Won, R. J., Tang, W. Y., & Kibbe, M. R. (2017). When virtual muscularity enhances physical endurance: masculinity threat and compensatory avatar customization among young male adults. Cyberpsychology, Behavior, and Social Networking20(1), 10-16. [ppt] [pdf]
  • Ho, A., Hancock, J., & Miner, A. S. (2018). Psychological, relational, and emotional effects of self-disclosure after conversations with a chatbot. Journal of Communication68(4), 712-733. [ppt] [pdf]
  • Dijkstra, A., & Elbert, S. (2019). Eye movement inductions influence health behaviour: the working memory account of persuasion. Psychology & health34(11), 1378-1394.[ppt] [pdf]
  • Knyazev, G. (2013). EEG correlates of self-referential processing. Frontiers in human neuroscience7, 264. [ppt] [pdf]
  • 余世章,活到老,玩到老:以機器人為媒介鼓勵長者從事認知活動。碩士畢業論文.[ppt]

2021/7/17

  • Avery, E. J., & Park, S. (2018). HPV vaccination campaign fear visuals: An eye-tracking study exploring effects of visual attention and type on message informative value, recall, and behavioral intentions. Public Relations Review, 44(3), 321-330.[ppt] [pdf]
  • Guo, F., Ye, G., Duffy, V. G., Li, M., & Ding, Y. (2018). Applying eye tracking and electroencephalography to evaluate the effects of placement disclosures on brand responses. Journal of Consumer Behaviour, 17(6), 519-531.[ppt] [pdf]
  • Kobayashi, T., Nishina, Y., Tomoi, H., Harada, K., Tanaka, K., Matsumoto, E., … & Yamada, Y. (2021). Corowa-kun: Impact of a COVID-19 vaccine information chatbot on vaccine hesitancy, Japan 2021. medRxiv..[ppt] [pdf]
  • Nyhan, B., & Reifler, J. (2015). Does correcting myths about the flu vaccine work? An experimental evaluation of the effects of corrective information. Vaccine, 33(3), 459-464.[ppt] [pdf]
  • 余世章,活到老,玩到老:以機器人為媒介鼓勵長者從事認知活動。碩士畢業論文.[ppt]

2021/7/4

  • Ding, Y., Cao, Y., Qu, Q., & Duffy, V. G. (2020). An exploratory study using Electroencephalography (EEG) to measure the smartphone user experience in the short term. International Journal of Human–Computer Interaction, 36(11), 1008-1021.[ppt] [pdf]
  • Hong, S., Jahng, M. R., Lee, N., & Wise, K. R. (2020). Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies. Computers in Human Behavior, 104, 106159.[ppt] [pdf]
  • Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2020). Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: A meta-analysis of the proteus effect. Media Psychology, 23(5), 651-671.[ppt] [pdf]
  • Shin, Y., & Kim, J. (2018). Data-centered persuasion: Nudging user’s prosocial behavior and designing social innovation. Computers in Human Behavior, 80, 168-178.[ppt] [pdf]
  • Toader, D. C., Boca, G., Toader, R., Măcelaru, M., Toader, C., Ighian, D., & Rădulescu, A. T. (2020). The effect of social presence and chatbot errors on trust. Sustainability, 12(1), 256..[ppt] [pdf]

2021/6/25

  • 秦時雋, & 周軒逸. (2020). 產品置入顯著度與幽默情境之效果: 以 INSTAGRAM 為例. 電子商務學報22(1), 87-127.[ppt] [pdf]
  • Shabahang, R., Aruguete, M. S., & McCutcheon, L. E. (2020). Online health information utilization and online news exposure as predictor of COVID-19 anxiety. N Am J Psychol, 22(3), 469-482.[ppt] [pdf]

2021/3/4

  • Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information Delivered by a Chatbot Has a Positive Impact on COVID-19 Vaccines Attitudes and Intentions.[ppt] [pdf]
  • 林., 陶., Lin, A., & Tao, C. (2017). 重探「越美越好用」現象:知覺流暢性之觀點. http://hdl.handle.net/11536/141115.[ppt] [pdf]
  • 佳靜初步訪談大綱. [pdf]

2021/3/4

  • Altay, S., Hacquin, A. S., Chevallier, C., & Mercier, H. (2021). Information Delivered by a Chatbot Has a Positive Impact on COVID-19 Vaccines Attitudes and Intentions.[ppt] [pdf]
  • 林., 陶., Lin, A., & Tao, C. (2017). 重探「越美越好用」現象:知覺流暢性之觀點. http://hdl.handle.net/11536/141115.[ppt] [pdf]
  • 佳靜初步訪談大綱. [pdf]

2021/2/25

  • Michailidou, E., Harper, S., & Bechhofer, S. (2008, September). Visual complexity and aesthetic perception of web pages. In Proceedings of the 26th annual ACM international conference on Design of communication (pp. 215-224)[pdf]
  • 佳靜碩論架構.[ppt]

2021/1/29

  • Page, R. (2019). Self-denigration and the mixed messages of ‘ugly’selfies in Instagram. Internet Pragmatics, 2(2), 173-205.[ppt][pdf]

2021/1/15

  •   (補上架構圖)Jin, S. V., & Muqaddam, A. (2018). “Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity. Computers in Human Behavior, 81, 31-41.[ppt][pdf]

2021/1/08

  • Jin, S. V., & Muqaddam, A. (2018). “Narcissism 2.0! Would narcissists follow fellow narcissists on Instagram?” the mediating effects of narcissists personality similarity and envy, and the moderating effects of popularity. Computers in Human Behavior, 81, 31-41.[ppt][pdf]

2020/ 12/ 18

  • Nabi, R. L., Moyer-Gusé, E., & Byrne, S. (2007). All joking aside: A serious investigation into the persuasive effect of funny social issue messages. Communication Monographs, 74(1), 29-54.[ppt][pdf]

 

2020/11/20

  • Vecchione, A., Brown, D., Allen, E., & Baschnagel, A. (2016). Tracking user behavior with Google Analytics events on an academic library web site. Journal of web librarianship, 10(3), 161-175.[ppt][pdf]
  • Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and contextual age. Computers in human Behavior, 58, 89-97. [ppt][pdf]

2020/11/20

  • Vecchione, A., Brown, D., Allen, E., & Baschnagel, A. (2016). Tracking user behavior with Google Analytics events on an academic library web site. Journal of web librarianship, 10(3), 161-175.[ppt][pdf]
  • Sheldon, P., & Bryant, K. (2016). Instagram: Motives for its use and relationship to narcissism and contextual age. Computers in human Behavior, 58, 89-97. [ppt][pdf]

2020/11/6

  • Zarouali, B., Makhortykh, M., Bastian, M., & Araujo, T. (2020). Overcoming polarization with chatbot news? Investigating the impact of news content containing opposing views on agreement and credibility. European journal of communication, 0267323120940908.[ppt][pdf]
  • Coursaris, C. K., & Van Osch, W. (2016). A Cognitive-Affective Model of Perceived User Satisfaction (CAMPUS): The complementary effects and interdependence of usability and aesthetics in IS design. Information & Management, 53(2), 252-264. [ppt][pdf]
  • Hong, S., Jahng, M. R., Lee, N., & Wise, K. R. (2020). Do you filter who you are?: Excessive self-presentation, social cues, and user evaluations of Instagram selfies. Computers in Human Behavior, 104, 106159. [ppt][pdf]

2020/10/23

  • Maniou, T. A., & Veglis, A. (2020). Employing a chatbot for news dissemination during crisis: Design, implementation and evaluation. Future Internet, 12(7), 109.[ppt][pdf]
  • 均澤_Thesis_builder [ppt]

2020/09/10

  • 周均澤 Thesis builder [ppt]
  • 余佳靜 Thesis builder [pdf]
  • 陳思翰 Thesis builder [ppt]
  • 賴芷媛 實習心得分享 [pdf]
  • 周均澤 實習心得分享 [ppt]

2020/08/28

  • Chung, M., Ko, E., Joung, H., & Kim, S. J. (2018). Chatbot e-service and customer satisfaction regarding luxury brands. Journal of Business Research. [ppt][pdf]
  • Quinn, J. M., & Tran, T. Q. (2010, April). Attractive phones don’t have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usability. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 353-362).[ppt][pdf]
  • 林穎民(2013)擴增實境技術於行動載具應用之研究以情境式學習App 為例。國立中山大學資訊管理系。[ppt][pdf]

2020/08/14

  • Xu, A., Liu, Z., Guo, Y., Sinha, V., & Akkiraju, R. (2017, May). A new chatbot for customer service on social media. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 3506-3510). [ppt][pdf]

2020/08/07

  • Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology110(6), 785. [ppt][pdf]
  • Cummings, J. J., and Bailenson, J. N. (2016). How immersive is enough? A meta-analysis of the effect of immersive technology on user presence. Media Psychol. 19, 272–309. [ppt][pdf]
  • Erra, U., Malandrino, D., & Pepe, L. (2019). Virtual reality interfaces for interacting with three-dimensional graphs. International Journal of Human–Computer Interaction35(1), 75-88.[ppt][pdf]

2020/07/24

  • Anguera, J. A., Boccanfuso, J., Rintoul, J. L., Al-Hashimi, O., Faraji, F., Janowich, J., … & Gazzaley, A. (2013). Video game training enhances cognitive control in older adults. Nature501(7465), 97-101. [ppt][pdf]
  • Singh, A. K., Wang, Y. K., King, J. T., & Lin, C. T. (2020). Extended Interaction with a BCI Video Game Changes Resting-State Brain Activity. IEEE Transactions on Cognitive and Developmental Systems. [ppt][pdf]
  • Erra, U., Malandrino, D., & Pepe, L. (2019). Virtual reality interfaces for interacting with three-dimensional graphs. International Journal of Human–Computer Interaction35(1), 75-88.[ppt][pdf]

2020/07/17

  • Miklósi, Á., & Gácsi, M. (2012). On the utilization of social animals as a model for social robotics. Frontiers in psychology3, 75. [ppt][pdf]
  • Tuch, A. N., Roth, S. P., HornbæK, K., Opwis, K., & Bargas-Avila, J. A. (2012). Is beautiful really usable? Toward understanding the relation between usability, aesthetics, and affect in HCI. Computers in Human Behavior28(5), 1596-1607. [ppt][pdf][video]
  • Tay, B., Jung, Y., & Park, T. (2014). When stereotypes meet robots: the double-edge sword of robot gender and personality in human–robot interaction. Computers in Human Behavior38, 75-84. [ppt][pdf]

2020/07/10

  • Tuch, A. N., Bargas-Avila, J. A., & Opwis,K. (2010).Symmetry and aesthetics in website design: It’s a man’s business. Computers in Human Behavior, 26(6), 1831-1837.[ppt][pdf]
  • Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2010). Assessing acceptance of assistive social agent technology by older adults: the almere model. International journal of social robotics2(4), 361-375. [ppt][pdf]
  • Chien, S. E., Chu, L., Lee, H. H., Yang, C. C., Lin, F. H., Yang, P. L., … & Yeh, S. L. (2019). Age difference in perceived ease of use, curiosity, and implicit negative attitude toward robots. ACM Transactions on Human-Robot Interaction (THRI)8(2), 1-19.[ppt][pdf]

2020/01/14

  • Whelan, S., Murphy, K., Barrett, E., Krusche, C., Santorelli, A., & Casey, D. (2018). Factors affecting the acceptability of social robots by older adults including people with dementia or cognitive impairment: a literature review. International Journal of Social Robotics10(5), 643-668.[ppt][pdf]
  • Li, Y. M., & Yeh, Y. S. (2010). Increasing trust in mobile commerce through design aesthetics. Computers in Human Behavior26(4), 673-684.[ppt][pdf]
  • Fadhil, A., Schiavo, G., Wang, Y., & Yilma, B. A. (2018, May). The effect of emojis when interacting with conversational interface assisted health coaching system. In Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 378-383).[ppt][pdf]
  • Tussyadiah, I. P., Wang, D., Jung, T. H., & tom Dieck, M. C. (2018). Virtual reality, presence, and attitude change: Empirical evidence from tourism. Tourism Management66, 140-154.[ppt][pdf]

2020/01/07

2019/12/24

  • 翁晨語, & 黃惠萍. (2017). 以延伸整合型科技接受模式和數位生活型態探討 LINE TV 的使用行為. 資訊社會研究, (33), 17-63.[pdf]
  • 芷媛[ppt]
  • 世章[ppt]

2019/12/17

  • Hammady, R., Ma, M., Strathern, C., & Mohamad, M. (2019). Design and development of a spatial mixed reality touring guide to the Egyptian Museum. Multimedia Tools and Applications, 1-30.[pdf]
  • Lin, W., Lo, W. T., & Yueh, H. P. (2019, March). How the Multimodal Media in Augmented Reality Affects Museum Learning Experience. In 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality (APMAR) (pp. 1-4). IEEE.[pdf]
  • Van den Broeck, E., Zarouali, B., & Poels, K. (2019). Chatbot advertising effectiveness: When does the message get through?. Computers in Human Behavior98, 150-157.[ppt][pdf]
  • 王本正, 吳文智, & 孫銓. (2017). 以整合型科技接受模式探討高齡者對於照護型機器人之接受度. 福祉科技與服務管理學刊5(2), 109-120.[pdf]
  • 世章[ppt]
  • 欣穎[ppt]
  • 芷媛[ppt]

2019/12/10

  • Eroglu, S. A., Machleit, K. A., & Davis, L. M. (2003). Empirical testing of a model of online store atmospherics and shopper responses. Psychology & marketing20(2), 139-150.[ppt][pdf]
  • 怡秀[ppt]
  • 世章[ppt]
  • 芷媛[ppt]

2019/12/03

2019/11/26

  • Breuer, C., Hüffmeier, J., & Hertel, G. (2016). Does trust matter more in virtual
    teams? A meta-analysis of trust and team effectiveness considering virtuality and
    documentation as moderators. Journal of Applied Psychology, 101(8), 1151.[ppt][pdf]
  • Lee, S. B., & Yoo, S. H. (2017, June). Design of the companion robot interaction for supporting major tasks of the elderly. In 2017 14th International Conference on Ubiquitous Robots and Ambient Intelligence (URAI) (pp. 655-659). IEEE.[ppt][pdf]
  • Coursaris, C. K., & van Osch, W. (2016). A Cognitive-Affective Model of Perceived User Satisfaction (CAMPUS): The complementary effects and interdependence of usability and aesthetics in IS design. Information & Management53(2), 252-264.[ppt][pdf]
  • Zarouali, B., Van den Broeck, E., Walrave, M., & Poels, K. (2018). Predicting consumer responses to a chatbot on Facebook. Cyberpsychology, Behavior, and Social Networking21(8), 491-497.[ppt][pdf]

2019/11/19

  • Pedersen, I., Reid, S., & Aspevig, K. (2018). Developing social robots for aging populations: A literature review of recent academic sources. Sociology Compass12(6), e12585. [ppt][pdf]
  • Lin, C. C., & Yu, Y. C. (2017). Effects of presentation modes on mobile-assisted vocabulary learning and cognitive load. Interactive Learning Environments25(4), 528-542.[ppt][pdf]
  • Sutoyo, R., Chowanda, A., Kurniati, A., & Wongso, R. (2019). Designing an Emotionally Realistic Chatbot Framework to Enhance Its Believability with AIML and Information States. Procedia Computer Science157, 621-628.[ppt][pdf]
  • Kyrlitsias, C., & Michael‐Grigoriou, D. (2018). Asch conformity experiment using immersive virtual reality. Computer Animation and Virtual Worlds29(5), e1804.[ppt][pdf]

2019/11/12

  • Westerman, D., Cross, A. C., & Lindmark, P. G. (2019). I Believe in a Thing Called Bot: Perceptions of the Humanness of “Chatbots”. Communication Studies70(3), 295-312.[ppt][pdf]
  • Sundar, S. S., Jung, E. H., Waddell, T. F., & Kim, K. J. (2017). Cheery companions or serious assistants? Role and demeanor congruity as predictors of robot attraction and use intentions among senior citizens. International Journal of Human-Computer Studies97, 88-97.[ppt][pdf]
  • Lavie, T., & Tractinsky, N. (2004). Assessing dimensions of perceived visual aesthetics of web sites. International journal of human-computer studies60(3), 269-298..[ppt][pdf]
  • 新竹銀髮族使用下棋AI機器人與平板電腦下棋的幸福感比較研究[ppt]

2019/10/29

2019/10/15

  • Heerink, M., Kröse, B., Evers, V., & Wielinga, B. (2010). Assessing acceptance of assistive social agent technology by older adults: the almere model. International journal of social robotics2(4), 361-375.[ppt][pdf][enw]
  • Frennert, S., Eftring, H., & Östlund, B. (2013, October). What older people expect of robots: A mixed methods approach. In International conference on social robotics (pp. 19-29). Springer, Cham.[ppt][pdf][enw]
  • Baisch, S., Kolling, T., Schall, A., Rühl, S., Selic, S., Kim, Z., … & Knopf, M. (2017). Acceptance of social robots by elder people: does psychosocial functioning matter?. International Journal of Social Robotics9(2), 293-307.[ppt][pdf][enw]

2019/10/08

  • Valentí Soler, M., Agüera-Ortiz, L., Olazarán Rodríguez, J., Mendoza Rebolledo, C., Pérez Muñoz, A., Rodríguez Pérez, I., … & Felipe Ruiz, S. (2015). Social robots in advanced dementia. Frontiers in aging neuroscience, 7, 133.[ppt][pdf][enw]
  • Montero-Odasso, M. M., Sarquis-Adamson, Y., Speechley, M., Borrie, M. J., Hachinski, V. C., Wells, J., … & Bartha, R. (2017). Association of dual-task gait with incident dementia in mild cognitive impairment: results from the gait and brain study. JAMA neurology, 74(7), 857-865.[ppt][pdf][enw]
  • Wada, K., Shibata, T., Musha, T., & Kimura, S. (2008). Robot therapy for elders affected by dementia. IEEE Engineering in medicine and biology magazine, 27(4), 53-60.[ppt][pdf][enw]
  • Chung, S., Cheon, J., & Lee, K. W. (2015). Emotion and multimedia learning: an investigation of the effects of valence and arousal on different modalities in an instructional animation. Instructional Science, 43(5), 545-559.[ppt][pdf][enw]

2019/10/01

  • Shibata, T., & Wada, K. (2011). Robot therapy: a new approach for mental healthcare of the elderly–a mini-review. Gerontology, 57(4), 378-386.[ppt][pdf][enw]
  • Mordoch, E., Osterreicher, A., Guse, L., Roger, K., & Thompson, G. (2013). Use of social commitment robots in the care of elderly people with dementia: A literature review. Maturitas, 74(1), 14-20.[ppt][pdf][enw]
  • Lee, A. T., Richards, M., Chan, W. C., Chiu, H. F., Lee, R. S., & Lam, L. C. (2018). Association of daily intellectual activities with lower risk of incident dementia among older Chinese adults. JAMA psychiatry, 75(7), 697-703.[ppt][pdf][enw]
  • Chen, C. M., & Wu, C. H. (2015). Effects of different video lecture types on sustained attention, emotion, cognitive load, and learning performance. Computers & Education, 80, 108-121. [ppt][pdf][enw]

2019/09/17

2019/08/29 meeting

  • Venkatesh, V., & Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision sciences, 39(2), 273-315. (第二版) [ppt][pdf]
  • Bhandari, U., Neben, T., Chang, K., & Chua, W. Y. (2017). Effects of interface design factors on affective responses and quality evaluations in mobile applications. Computers in Human Behavior, 72, 525-534.[ppt][pdf]
  • Yoon, J., Li, S., Hao, Y., & Kim, C. (2019, May). Towards Emotional Well-Being by Design: 17 Opportunities for Emotion Regulation for User-Centered Healthcare Design. In Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare (pp. 351-355). ACM.[ppt][pdf]
    Cheng, F. F., Wu, C. S., & Leiner, B. (2018). The influence of user interface design on consumer perceptions: A cross-cultural comparison. Computers in Human Behavior. [ppt][pdf]

2019/08/22 meeting

  • Venkatesh, V., & Davis, F. D. (2000). A theoretical extension of the technology acceptance model: Four longitudinal field studies. Management science, 46(2), 186-204. [ppt][pdf]
  • Venkatesh, V., & Bala, H. (2008). Technology acceptance model 3 and a research agenda on interventions. Decision sciences, 39(2), 273-315. [ppt][pdf]

2019/08/15 meeting

  • Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS quarterly, 425-478. [ppt][pdf]
  • Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User acceptance of computer technology: a comparison of two theoretical models. Management science, 35(8), 982-1003.[ppt][pdf]
  • 有關媒體節能減碳行為中,媒體所扮演角色比較。[ppt]
  • 毓婷進度報告[ppt]

2019/08/01 meeting

  • Desideri, L., Ottaviani, C., Malavasi, M., di Marzio, R., & Bonifacci, P. (2019). Emotional processes in human-robot interaction during brief cognitive testing. Computers in Human Behavior, 90, 331-342. [ppt][pdf]

2019/07/25 meeting

  • Ho, A., Hancock, J., & Miner, A. S. (2018). Psychological, relational, and emotional effects of self-disclosure after conversations with a chatbot. Journal of Communication, 68(4), 712-733. [ppt][pdf]
  • Jylhä, H., & Hamari, J. (2019). An icon that everyone wants to click: How perceived aesthetic qualities predict app icon successfulness. International Journal of Human-Computer Studies, 130, 73-85. [ppt][pdf]

2019/07/11 meeting

  • 偉助論文進度報告 [ppt]
  • 毓婷論文進度報告 [ppt]
  • Daniel B. Shanka, Christopher Gravesa , Alexander Gotta , Patrick Gamezb , Sophia Rodrigueza (2019). Feeling our way to machine minds: People’s emotions when perceiving mind in artificial intelligence. Journal of Computers in Human Behavior, 256-266. [ppt][pdf]
  • Heidig, s., Muller, j., Reichelt, m.(2015). Emotional design in multimedia learning: Differentiation on relevant design features and their effects on emotions and learning Interaction. Computers in human behavior, 44,81-95. [ppt][pdf]
  • 陳啟雄、黃筠淇 (2015)。〈癒系商品心理因子之初探〉。《中華民國設計學會研究論文》,496-501。[ppt][pdf]
  • 林秀宜(2012). 以社會認知理論探討綠色消費行為之影響因素,  國立高雄師範大學工業科技教育學系博士論文 [ppt][pdf]

2019/06/13 meeting

  • Huang, H. (2016). Media use, environmental beliefs, self-efficacy, and pro-environmental behavior. Journal of Business Research, 69(6), 2206-2212. [ppt][pdf]
  • Pengnate, S. F., & Sarathy, R. (2017). An experimental investigation of the influence of website emotional design features on trust in unfamiliar online vendors. Computers in Human Behavior, 67, 49-60. [ppt][pdf]
  • Ciechanowski, L., Przegalinska, A., Magnuski, M., & Gloor, P. (2019). In the shades of the uncanny valley: An experimental study of human–chatbot interaction. Future Generation Computer Systems, 92, 539-548. [ppt][pdf]
  • Fan, L., Scheutz, M., Lohani, M., McCoy, M., & Stokes, C. (2017, August). Do We Need Emotionally Intelligent Artificial Agents? First Results of Human Perceptions of Emotional Intelligence in Humans Compared to Robots. In International Conference on Intelligent Virtual Agents (pp. 129-141). Springer, Cham. [ppt][pdf]

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