ICS 2025_Q3(JUL-SEP)

2025/07/28

  • Lin, J. H. T., & Wu, D. Y. (2020). Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help.  Journalism & Mass Communication Quarterly97(1), 30-51.[ppt]
  • Oberdörfer, S., Birnstiel, S., & Latoschik, M. E. (2024). Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior.  Virtual Reality28(2), 81.[ppt]
  • Kim, J., Giroux, M., & Lee, J. C. (2021). When do you trust AI? The effect of number presentation detail on consumer trust and acceptance of AI recommendations.  Psychology & Marketing38(7), 1140-1155.[ppt]

2025/08/04

  • McCain, J., Ahn, S. J., & Campbell, W. K. (2018). Is desirability of the trait a boundary condition of the proteus effect? A pilot study.  Communication Research Reports35(5), 445-455.[ppt]
  • Giroux, M., Kim, J., Lee, J. C., & Park, J. (2022). Artificial intelligence and declined guilt: Retailing morality comparison between human and AI.  Journal of Business Ethics178(4), 1027-1041.[ppt]
  • Lin, J. H. T., Lee, Y. H., Yang, J. W., & Cook, C. (2024). Helping others and improving myself: The effects of natural-and supernatural-based awe in virtual reality.  Computers in Human Behavior156, 108193.[ppt]

2025/08/11

  • Hong, J. W., Chang, H. C. H., & Tewksbury, D. (2025). Can AI become Walter Cronkite? Testing the machine heuristic, the hostile media effect, and political news written by artificial intelligence.  Digital Journalism13(4), 845-868.[ppt]
  • oon, G., & Vargas, P. T. (2014). Know thy avatar: The unintended effect of virtual-self representation on behavior. Psychological science25(4), 1043-1045.[ppt]
  • Zimmermann, D., Wehler, A., & Kaspar, K. (2023). Self-representation through avatars in digital environments.  Current Psychology42(25), 21775-21789.[ppt]

2025/08/18

  • Bem, D. J. (1967). Self-perception: An alternative interpretation of cognitive dissonance phenomena.  Psychological review74(3), 183.[ppt]
  • Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior.  Human communication research33(3), 271-290.[ppt]

2025/08/25

  • Hansen, S. B., Wien, A. H., & Gaustad, T. (2025). Machine Heuristic in Algorithm Aversion: Perceived Creativity and Effort of Output Created by or with Artificial Intelligence. Computers in Human Behavior: Artificial Humans100190.[ppt]
  • Roubroeks, M., Ham, J., & Midden, C. (2011). When artificial social agents try to persuade people: The role of social agency on the occurrence of psychological reactance. International Journal of Social Robotics3(2), 155-165.[ppt]
  • Kang, H., & Kim, H. K. (2020). My avatar and the affirmed self: Psychological and persuasive implications of avatar customization.  Computers in Human Behavior112, 106446.[ppt]

2025/09/08

  • Dietvorst, B. J., Simmons, J. P., & Massey, C. (2015). Algorithm aversion: people erroneously avoid algorithms after seeing them err.  Journal of experimental psychology: General144(1), 114.[ppt]
  • Buisine, S., & Guegan, J. (2020). Proteus vs. social identity effects on virtual brainstorming. Behaviour & Information Technology39(5), 594-606.[ppt]
  • Ghazali, A. S., Ham, J., Barakova, E., & Markopoulos, P. (2018). The influence of social cues in persuasive
    social robots on psychological reactance and compliance. Computers in Human Behavior 87, 58-65.[ppt]